SummitVR

Est. 2021

What Is SummitVR?

  • Synchronized VR Data Sandbox

    • Collaboratively view and edit 3D models and data in a singular scene

    • Primarily developed with Unity, C#, and .NET

  • Multiple File Type Readers

    • FBX, Step, Exodus, PDF, Tiff, CT Scans

SummitVR™ was developed through a Phase I and II Department of Energy SBIR grant. It integrates a fully immersive virtual environment, enabling scientists to collaborate using digital twin CAD models and their associated data. With the ParaView plugin, data can be directly imported and visualized in real-time.

Initially designed for fusion scientists to contextualize data related to clean-energy fusion reactors, the tool has since been adapted for broader scientific disciplines and engineering applications. It provides a platform for engineers and researchers to collaboratively review and discuss designs.

Building on this foundation, with our work at SciVista, we have streamlined the technology. This enables rapid prototyping of new software applications that include the core features of the Sandbox environment and more. This approach has been applied to our early FireVista™ products and the development of risk mitigation tools for the Air Force's 58th MXG group.


An Example Use Case: Virginia Commonwealth University Calculus Modules

In collaboration with Professor Nathaniel Kinsey at Virginia Commonwealth University, at SciVista we conducted a research initiative focused on enhancing calculus education through virtual reality applications. As part of this project, we developed five custom modules covering key topics: Rates of Change, Definition of Derivative, Riemann Sums, Critical Points, and Related Rates. Additionally, we created an interactive tutorial to guide users on navigating and utilizing the modules effectively.

The research aimed to evaluate the efficacy of virtual reality as a tool for teaching calculus principles, leveraging interactive methodologies to foster a more dynamic and engaging learning experience. The results were overwhelmingly positive, with students strongly recommending the integration of virtual reality into their educational curriculum.


Technologies


  • Unity 2021 is the backbone engine for SummitVR. Both the desktop and VR versions of the application were developed in Unity, including the multiplayer synchronization and data visualization.

  • C# was the primary language utilized for this application.

  • SummitVR features several different File Readers. Some of these needed to be integrated with C++ in order to build DLL’s that we needed to access in Unity and C#

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