SpellCast VR

Spring 2020


Trailer

 
 

Gameplay Footage

 My Role

I worked on the spell tracing implementation which involves translating a 3D traced image down to 2D and then feeds this into an interpretation by an AI. I also worked on the AI, backend setup, level design, animation implementation, and combat physics. This is developed a team of four programmers (including myself), an audio engineer, a particle artist, an environment artist, and an enemy artist. This game was created in Unreal Engine 4.

Technologies

 
 
 
  • Unreal Engine truly gave us the backbone we needed for this project. Covering everything from VR, Animations, Audio, UX/UI, and more.

  • Though we certainly utilized the ease of blueprints with SpellcastVR, from time to time it is certainly necessary to pop open the Visual Studio and get to tinkering with the code by hand.

  • Visual Studio is certainly a very important software when paired with Unreal Engine. It provides you with the tools for success when it comes to building the engine from source or creating/editing C++ files and classes at one’s leisure.

Previous
Previous

Arch Enemies

Next
Next

Ankhor