Arch Enemies
Dev in Progress…
My Role
The three words needed to describe the core of this game: VR Multiplayer Archery.
My role includes overseeing the project as a Producer and leading the charge for both the VR and Multiplayer aspects of this game. VR and Multiplayer is quite a challenge, being that you need to be able to replicate so many different forms of movement due to the possibilities that VR provides players with.
Technologies
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Unreal Engine is a key catalyst to the release and development of Arch Enemies. It provides the tools our Development, Art, Level Design, and Audio teams need to see the product come to fruition. I oversee the product as a whole, but specifically develop the VR and Multiplayer integrations.